![]() If not, it will return a vast amount of Orc enemies from the staging area. Orc Ambush at this time will surely cause some engagements. Since you have already survived a staging step where you made enough progress to proceed to this step, you will be punished even harder by a Sleeping Sentry or an Orc Ambush. But the real danger in this When Revealed effect are the treacheries again. This (basically) second staging step will mean that there will be enough cards in the staging area so that there are plenty of locations to travel to. They start off by revealing another card per player from the encounter deck. Now you are on the final stretch to Imladris, however, the encounter deck will try extra hard now to make sure you don’t make it home. Quest card 3: Approaching Rivendell – 13 quest points Players will have to make the 7 progress on the quest card after which they will immediately advance to the next stage. Chances are that there is no other active location, so you should be able to avoid the 5 threat on the location.īesides this when revealed effect, there are no other triggers or conditions that have to be met. You will add the location to the staging area and make it the active location if there is no other active location. This shouldn’t be hard, as the art features some very bright colours in contrast to the other encounter cards. When you flip the stage, you search the encounter deck and discard pile for the Goblin Gate location. ![]() This means that players will have much more combat to take care off in this stage. The cave in which you took shelter turns out to be a Goblin colony. Quest card 2: Orc Outpost – 7 quest pointsįrom the flavour text on this card, it is clear that you have made the same mistake as the company of Thorin Oakenshield. Try to get your healing out at this stage, as you will not be able to use it during the final stage. The 20 quest points might take a while to obtain, especially if you have trouble getting your deck to quest successfully, or if you are playing solo. The first stage of the game doesn’t have any text, besides some flavour. Quest card 1: Along the Misty Mountains – 20 quest points Dunedain decks will love this, as they will be able to trigger multiple abilities off of this. While this might add some threat to the staging area, it can also cause some players to be engaged with enemies from the very beginning of the game. Players will then have to reveal 1 encounter card per player. This will allow everybody to benefit from her ability when she exhausts. She will switch between players during the game as the first player swaps. ![]() Just like the previous scenario, the players are instructed to find Arwen and put her into play under the control of the first player. There are also a lot of other quests you could attempt to complete.īe afraid, Be very afraid! The Quest Setup If I would advise a side-quest, it would be Keep Watch, as enemies will make a lot of attacks, so having them hit for less will be worthwhile. You may find that you won’t quest against your side-quests too often. Can I run side-quests for this scenario?: You can, but there are a lot of progress tokens required to pass the stages.I would advise playing this with 3 players, with everyone packing cancellation for the treacheries. However, having a lot of players might trigger the Ambush mechanic a lot on a player that might not be prepared for multiple enemies. Solo or multiplayer?: The quest cards will require a lot of progress, so having at least more than 1 player will be beneficial.What is special about this quest?: Arwen Objective ally, very punishing treacheries, Ambush mechanic.Play if: You want to test your decks against enemies that engage immediately, you want to face off the terrible treacheries.Encounter Sets: Road to Rivendell, Misty Mountains, Plundering Goblins.(Or Return to Rivendell, as I mistake it with constantly) It is again an escort mission like the previous Redhorn Gate, though I tend to find this quest much more manageable. The quest will certainly be memorable to everyone who attempts it. But besides this treachery, Road to Rivendell brings a new mechanic to the table: Ambush. It is widely regarded to be the worst treachery in the game for at least the first 4/5 cycles. Let’s just start off with why everyone remembers this quest: Sleeping Sentry.
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